Universal Character Scripting Helper (UCSH) [In Development]

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Where should .ACT files and .ANI files be stored in future versions of UCSH/Actor Toolkit 4.0?

Inside of the Program folder, so when it gets an EXE installer the ACTORS and PROPS folders will be in C:\Program Files (x86)\UCSH\ followed by ACTORS or PROPS
12
75%
Inside of a system folder, such as C:\WINDOWS\MSACTOR\ followed by ACTORS or PROPS
4
25%
Inside of a Frontier Actor program folder, such as C:\Program Files (x86)\Frontier Actor\ followed by ACTORS or PROPS
0
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Total votes: 16
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by united123 »

Konnor88 wrote: Fri Feb 20, 2026 10:16 pm No link yet, but I hope to have one at the end of this month, I haven't been able to work on it for this past week since I am still out of country but will return home within a few days.
Also, I might not entirely or fully shift to that program, due to me being quite used to using MASH.(Yeah, you can call it laziness, but it's just fixing a thing that ain't broke for me).
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by Triston Klocke »

Konnor88 wrote: Fri Feb 20, 2026 10:16 pm No link yet, but I hope to have one at the end of this month, I haven't been able to work on it for this past week since I am still out of country but will return home within a few days.
And if not, then it will probably be one of those days where you pretty much delay it. i have seen you delayed BlobBUDDY 2.0 before.
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by united123 »

Triston Klocke wrote: Sun Feb 22, 2026 12:17 am
Konnor88 wrote: Fri Feb 20, 2026 10:16 pm No link yet, but I hope to have one at the end of this month, I haven't been able to work on it for this past week since I am still out of country but will return home within a few days.
And if not, then it will probably be one of those days where you pretty much delay it. i have seen you delayed BlobBUDDY 2.0 before.
Ehh, I'd say he should delay it till Mid March tbh.
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by Triston Klocke »

Yep, that's the usual Konnor88 right there. always delaying his programs without telling us anything.
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by Konnor88 »

Triston Klocke wrote: Sun Feb 22, 2026 12:17 am
Konnor88 wrote: Fri Feb 20, 2026 10:16 pm No link yet, but I hope to have one at the end of this month, I haven't been able to work on it for this past week since I am still out of country but will return home within a few days.
And if not, then it will probably be one of those days where you pretty much delay it. i have seen you delayed BlobBUDDY 2.0 before.
TBF, BlobBUDDY is delayed while we get stories, the latest beta is basically just the RTM BlobBUDDY 2.0 but without the story reader/story feature.
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by AnonymousAnonymous »

Konnor88 wrote: Sat Feb 28, 2026 12:43 am TBF, BlobBUDDY is delayed while we get stories, the latest beta is basically just the RTM BlobBUDDY 2.0 but without the story reader/story feature.
I'm excited for that, and the Circus Pals story features as well.
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by united123 »

Konnor88 wrote: Sat Feb 28, 2026 12:43 am
Triston Klocke wrote: Sun Feb 22, 2026 12:17 am
Konnor88 wrote: Fri Feb 20, 2026 10:16 pm No link yet, but I hope to have one at the end of this month, I haven't been able to work on it for this past week since I am still out of country but will return home within a few days.
And if not, then it will probably be one of those days where you pretty much delay it. i have seen you delayed BlobBUDDY 2.0 before.
TBF, BlobBUDDY is delayed while we get stories, the latest beta is basically just the RTM BlobBUDDY 2.0 but without the story reader/story feature.
Interesting.
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by lowkey »

Woaaaah, this is very interesting. I wasn't aware that you would have wanted to combine MASH and your Actor Script Helper.

Though, there is one question left... will there be an Actor Character Creator, just like MACE?
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by united123 »

lowkey wrote: Sun Mar 15, 2026 1:22 pm Woaaaah, this is very interesting. I wasn't aware that you would have wanted to combine MASH and your Actor Script Helper.

Though, there is one question left... will there be an Actor Character Creator, just like MACE?
Oh hi, Low-Key. Long time no see.
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