Universal Character Scripting Helper (UCSH) [In Development]

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Where should .ACT files and .ANI files be stored in future versions of UCSH/Actor Toolkit 4.0?

Inside of the Program folder, so when it gets an EXE installer the ACTORS and PROPS folders will be in C:\Program Files (x86)\UCSH\ followed by ACTORS or PROPS
15
79%
Inside of a system folder, such as C:\WINDOWS\MSACTOR\ followed by ACTORS or PROPS
4
21%
Inside of a Frontier Actor program folder, such as C:\Program Files (x86)\Frontier Actor\ followed by ACTORS or PROPS
0
No votes
 
Total votes: 19
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Konnor88
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Universal Character Scripting Helper (UCSH) [In Development]

Post by Konnor88 »

DOWNLOAD FOR RELEASE CANDIDATE 1: https://tmafe.com/downloads/UCSH_RC1_Installer.exe


Hi all, I figured I should post my progress on Actor Toolkit's 4.0 version, otherwise codenamed the Universal Character Scripting Helper (unless you all have suggestions for a better name!) This is probably the most ambitious project that I have worked on so far for the community in terms of software, so I cannot for certain provide a release date, but I would like to have a beta out sometime this month for people to test and find bugs.

Just like MASH, it features a multi-document interface with a listbox on the side with choices for various sub windows, and my main goal is to at improve some things over MASH, including full-Microsoft Agent Character Editor integration into the program itself (as long as you have it installed that is) for one.

Below is a video demonstration, featuring Genie.acs, Merlin.acs, AgentBlue.acs, Rover.act, Scribble.act, and KNOKNOK.ani.


This program will support the following:

- Microsoft Agent 1.5 characters (.ACS)
- Microsoft Agent 2.0 characters (.ACS/.ACG/etc)
- Microsoft Actor 1.0 characters (.ACT)
- Most Microsoft Actor 2.0 characters (.ACT, excluding those with compressed BMPs, though thankfully most of those have an agent form)
- Utopia Animation Files (.ANI) [These goes in the PROPS folder]

If you have any feedback on what you saw in the demonstration, feel free to leave it here! Additionally, I have attached a poll for where ACT files and ANI files should go when the program is out and has a proper EXE installer!

DOWNLOAD FOR RELEASE CANDIDATE 1: https://tmafe.com/downloads/UCSH_RC1_Installer.exe
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by Triston Klocke »

should i be a beta tester for the Universal Character Scripting Helper? I mean, i would like to help on the development of it. :D
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by JordyPorgie »

One day this will be a good enough replacement for MASH I can sense it. :D
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by MadCreeper7611 »

JordyPorgie wrote: Wed Feb 11, 2026 7:28 pm One day this will be a good enough replacement for MASH I can sense it. :D
Hopefully...
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by AnonymousAnonymous »

Is this truly the end of an era for MASH?
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by MadCreeper7611 »

AnonymousAnonymous wrote: Wed Feb 11, 2026 8:49 pm Is this truly the end of an era for MASH?
Probably... After all, MASH was the Swiss Army Knife of Microsoft Agent programs and carried the Microsoft Agent youtube community. It was not replaceable at the time. However, with how good Actor Toolkit/UCSH is currently looking, it might overtake MASH. It just will need the ability to add custom backgrounds to script, a UCSH alternative to MASHPlay, and the ability to have characters move to certain parts of the screen (such as the top middle, middle left, and etc)
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by Triston Klocke »

what if I still want to use MASH in my videos?
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by JordyPorgie »

I feel like it doesn't matter what program you use in my opinion.
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by matheus2009 »

The new era of Microsoft Agent video making will be coming soon
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Re: Universal Character Scripting Helper (UCSH) [In Development]

Post by jmazzgamerproYT »

Konnor88 wrote: Wed Feb 11, 2026 6:47 am Hi all, I figured I should post my progress on Actor Toolkit's 4.0 version, otherwise codenamed the Universal Character Scripting Helper (unless you all have suggestions for a better name!) This is probably the most ambitious project that I have worked on so far for the community in terms of software, so I cannot for certain provide a release date, but I would like to have a beta out sometime this month for people to test and find bugs.

Just like MASH, it features a multi-document interface with a listbox on the side with choices for various sub windows, and my main goal is to at improve some things over MASH, including full-Microsoft Agent Character Editor integration into the program itself (as long as you have it installed that is) for one.

Below is a video demonstration, featuring Genie.acs, Merlin.acs, AgentBlue.acs, Rover.act, Scribble.act, and KNOKNOK.ani.


This program will support the following:

- Microsoft Agent 1.5 characters (.ACS)
- Microsoft Agent 2.0 characters (.ACS/.ACG/etc)
- Microsoft Actor 1.0 characters (.ACT)
- Most Microsoft Actor 2.0 characters (.ACT, excluding those with compressed BMPs, though thankfully most of those have an agent form)
- Utopia Animation Files (.ANI) [These goes in the PROPS folder]

If you have any feedback on what you saw in the demonstration, feel free to leave it here! Additionally, I have attached a poll for where ACT files and ANI files should go when the program is out and has a proper EXE installer!
quick question konnor, you’ll add the ability to prevent agent and maybe actor idle animations from playing, right?
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